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| Some Sweet Clip art I found. |
Alternate rules change how the game is played and even though the campaign setting is designed for Pathfinder the rules I am using were originally designed for 3.5 all of the rules come from the following website
http://www.d20srd.org/indexes/variantAdventuring.htm
Here are some of the rules I am contemplating on recommending for this campaign setting.
Class Defense Bonus
I chose the Class Defense Bonus rule due to the fact that most characters armor will maximize at leather. This also shows the training of more experience martial characters in their ability to dodge attacks.
Armor as Damage Reduction
I've decided to take Armor as damage reduction due to the favor of realism, and due to the fact that the Class Defense bonus already gives them a great AC.
Vitality and Wound Points
I've also chosen Vitality and Wound points which vastly increases the chance of death by accident (crits are dangerous).
These are the three 3.5 rules I recommend for this campaign setting, but I will also be crafting some of my own special rules for the campaign.
COMING UP NEXT: Weapon Proficiencies!

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